feat: Phase 2 - Sync infrastructure
- Created sync client for communicating with API server - Implemented conflict resolution strategies (last-write-wins, server-wins, client-wins) - Added offline change queue for queuing changes when server is unreachable - Implemented merge logic for local and remote task lists - Added conflict logging to sync_conflicts.log - Created bidirectional sync with pull/push operations - Extended Config struct with sync settings (URL, API key, client ID, strategy, offline queue) - Added SyncResult display with user-friendly output - Sync handlers already implemented in Phase 1 (GetChanges, PushChanges)
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@@ -0,0 +1,118 @@
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package sync
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import (
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"encoding/json"
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"fmt"
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"os"
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"path/filepath"
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"git.jnss.me/joakim/opal/internal/engine"
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"github.com/google/uuid"
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)
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// QueuedChange represents a change waiting to be synced
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type QueuedChange struct {
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ID string `json:"id"`
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Timestamp int64 `json:"timestamp"`
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TaskUUID uuid.UUID `json:"task_uuid"`
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Type string `json:"type"` // create, update, delete
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Data json.RawMessage `json:"data"`
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}
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// Queue manages offline changes
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type Queue struct {
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filepath string
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changes []QueuedChange
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}
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// NewQueue creates a new queue instance
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func NewQueue() (*Queue, error) {
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configDir, err := engine.GetConfigDir()
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if err != nil {
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return nil, err
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}
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queuePath := filepath.Join(configDir, "sync_queue.json")
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q := &Queue{filepath: queuePath}
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if err := q.load(); err != nil {
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// If file doesn't exist, start with empty queue
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if !os.IsNotExist(err) {
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return nil, err
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}
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q.changes = []QueuedChange{}
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}
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return q, nil
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}
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// Add adds a change to the queue
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func (q *Queue) Add(change QueuedChange) error {
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q.changes = append(q.changes, change)
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return q.save()
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}
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// GetPending returns all pending changes
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func (q *Queue) GetPending() []QueuedChange {
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return q.changes
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}
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// Clear removes all changes from the queue
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func (q *Queue) Clear() error {
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q.changes = []QueuedChange{}
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return q.save()
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}
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// Size returns the number of pending changes
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func (q *Queue) Size() int {
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return len(q.changes)
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}
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// load reads the queue from disk
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func (q *Queue) load() error {
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data, err := os.ReadFile(q.filepath)
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if err != nil {
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return err
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}
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return json.Unmarshal(data, &q.changes)
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}
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// save writes the queue to disk
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func (q *Queue) save() error {
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data, err := json.MarshalIndent(q.changes, "", " ")
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if err != nil {
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return err
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}
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return os.WriteFile(q.filepath, data, 0644)
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}
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// QueueLocalChanges adds local task changes to the queue
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func QueueLocalChanges(tasks []*engine.Task) error {
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queue, err := NewQueue()
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if err != nil {
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return fmt.Errorf("failed to create queue: %w", err)
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}
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for _, task := range tasks {
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taskData, err := json.Marshal(task)
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if err != nil {
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continue
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}
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change := QueuedChange{
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ID: uuid.New().String(),
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Timestamp: task.Modified.Unix(),
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TaskUUID: task.UUID,
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Type: "update",
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Data: taskData,
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}
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if err := queue.Add(change); err != nil {
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return fmt.Errorf("failed to queue change: %w", err)
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}
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}
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return nil
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}
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