Database Structure Cleanup: - Move all SQL files from ./db/ to ./internal/db/ - Update sqlc.yaml to use new paths (preserving schema+setup.sql hack) - Consolidate database-related code in single directory - Remove empty ./db/ directory Injector Migration: - Move injector.go from content package to engine package - Update ContentClient interface to return map instead of slice for GetBulkContent - Update database client implementation to match interface - Remove injector dependency from enhancer (stub implementation) Demo-Site Consolidation: - Move demo-site to test-sites/demo-site for better organization - Update build scripts to use new demo-site location - Maintain all functionality while improving project structure This continues the unified architecture consolidation by moving core content processing logic to the engine and organizing related files properly.
60 lines
1.9 KiB
Go
60 lines
1.9 KiB
Go
package engine
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import (
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"golang.org/x/net/html"
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)
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// ProcessMode defines how the engine should process content
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type ProcessMode int
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const (
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// Enhancement mode: Parse + Generate IDs + Inject content + Add editor assets
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Enhancement ProcessMode = iota
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// IDGeneration mode: Parse + Generate IDs only (for API)
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IDGeneration
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// ContentInjection mode: Parse + Generate IDs + Inject content only
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ContentInjection
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)
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// ContentInput represents input to the content engine
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type ContentInput struct {
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HTML []byte // Raw HTML or markup
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FilePath string // File context (e.g., "index.html")
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SiteID string // Site identifier
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Mode ProcessMode // Processing mode
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}
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// ContentResult represents the result of content processing
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type ContentResult struct {
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Document *html.Node // Processed HTML document
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Elements []ProcessedElement // All processed elements
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GeneratedIDs map[string]string // Map of element positions to generated IDs
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}
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// ProcessedElement represents an element that has been processed
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type ProcessedElement struct {
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Node *html.Node // HTML node
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ID string // Generated content ID
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Type string // Content type (text, markdown, link)
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Content string // Injected content (if any)
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Generated bool // Whether ID was generated (vs existing)
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Tag string // Element tag name
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Classes []string // Element CSS classes
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}
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// ContentClient interface for accessing content data
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// This will be implemented by database clients
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type ContentClient interface {
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GetContent(siteID, contentID string) (*ContentItem, error)
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GetBulkContent(siteID string, contentIDs []string) (map[string]ContentItem, error)
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}
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// ContentItem represents a piece of content from the database
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type ContentItem struct {
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ID string
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SiteID string
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Value string
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Type string
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LastEditedBy string
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}
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