Files
insertr/internal/engine/types.go
Joakim 2177055c76 feat: Complete HTML-first architecture implementation with API integration
- Replace value field with html_content for direct HTML storage
- Add original_template field for style detection preservation
- Remove all markdown processing from injector (delete markdown.go)
- Fix critical content extraction/injection bugs in engine
- Add missing UpdateContent PUT handler for content persistence
- Fix API client field names and add updateContent() method
- Resolve content type validation (only allow text/link types)
- Add UUID-based ID generation to prevent collisions
- Complete first-pass processing workflow for unprocessed elements
- Verify end-to-end: Enhancement → Database → API → Editor → Persistence

All 37 files updated for HTML-first content management system.
Phase 3a implementation complete and production ready.
2025-09-20 16:42:00 +02:00

70 lines
2.4 KiB
Go

package engine
import (
"golang.org/x/net/html"
)
// ProcessMode defines how the engine should process content
type ProcessMode int
const (
// Enhancement mode: Parse + Generate IDs + Inject content + Add editor assets
Enhancement ProcessMode = iota
// IDGeneration mode: Parse + Generate IDs only (for API)
IDGeneration
// ContentInjection mode: Parse + Generate IDs + Inject content only
ContentInjection
)
// ContentInput represents input to the content engine
type ContentInput struct {
HTML []byte // Raw HTML or markup
FilePath string // File context (e.g., "index.html")
SiteID string // Site identifier
Mode ProcessMode // Processing mode
}
// ContentResult represents the result of content processing
type ContentResult struct {
Document *html.Node // Processed HTML document
Elements []ProcessedElement // All processed elements
GeneratedIDs map[string]string // Map of element positions to generated IDs
}
// ProcessedElement represents an element that has been processed
type ProcessedElement struct {
Node *html.Node // HTML node
ID string // Generated content ID
Type string // Content type (text, link)
Content string // Injected content (if any)
Generated bool // Whether ID was generated (vs existing)
Tag string // Element tag name
Classes []string // Element CSS classes
}
// ContentClient interface for accessing content data
// This will be implemented by database clients, HTTP clients, and mock clients
type ContentClient interface {
GetContent(siteID, contentID string) (*ContentItem, error)
GetBulkContent(siteID string, contentIDs []string) (map[string]ContentItem, error)
GetAllContent(siteID string) (map[string]ContentItem, error)
CreateContent(siteID, contentID, htmlContent, originalTemplate, contentType, lastEditedBy string) (*ContentItem, error)
}
// ContentItem represents a piece of content from the database
type ContentItem struct {
ID string `json:"id"`
SiteID string `json:"site_id"`
HTMLContent string `json:"html_content"`
OriginalTemplate string `json:"original_template"`
Type string `json:"type"`
UpdatedAt string `json:"updated_at"`
LastEditedBy string `json:"last_edited_by,omitempty"`
}
// ContentResponse represents the API response structure
type ContentResponse struct {
Content []ContentItem `json:"content"`
Error string `json:"error,omitempty"`
}