feat: Phase 2 - Sync infrastructure

- Created sync client for communicating with API server
- Implemented conflict resolution strategies (last-write-wins, server-wins, client-wins)
- Added offline change queue for queuing changes when server is unreachable
- Implemented merge logic for local and remote task lists
- Added conflict logging to sync_conflicts.log
- Created bidirectional sync with pull/push operations
- Extended Config struct with sync settings (URL, API key, client ID, strategy, offline queue)
- Added SyncResult display with user-friendly output
- Sync handlers already implemented in Phase 1 (GetChanges, PushChanges)
This commit is contained in:
2026-01-05 16:17:18 +01:00
parent ba0cfc08e3
commit e6710eb19f
4 changed files with 718 additions and 0 deletions
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package sync
import (
"fmt"
"os"
"path/filepath"
"time"
"git.jnss.me/joakim/opal/internal/engine"
"github.com/google/uuid"
)
// ConflictResolution defines how to handle conflicts
type ConflictResolution int
const (
LastWriteWins ConflictResolution = iota // Use modified timestamp
ServerWins // Server always preferred
ClientWins // Client always preferred
Manual // Prompt user (future)
)
// MergeTasks merges local and remote task lists
func MergeTasks(local, remote []*engine.Task, strategy ConflictResolution) ([]*engine.Task, int, error) {
// Create maps for quick lookup
localMap := make(map[uuid.UUID]*engine.Task)
remoteMap := make(map[uuid.UUID]*engine.Task)
for _, task := range local {
localMap[task.UUID] = task
}
for _, task := range remote {
remoteMap[task.UUID] = task
}
result := []*engine.Task{}
conflicts := 0
// Process all unique UUIDs
seen := make(map[uuid.UUID]bool)
// Add all local tasks
for _, task := range local {
if seen[task.UUID] {
continue
}
seen[task.UUID] = true
remoteTask, existsRemote := remoteMap[task.UUID]
if !existsRemote {
// Local only - add it
result = append(result, task)
continue
}
// Exists in both - resolve conflict
if DetectConflict(task, remoteTask) {
conflicts++
winner := resolveConflict(task, remoteTask, strategy)
logConflict(task, remoteTask, winner)
result = append(result, winner)
} else {
// No conflict - use either (same content)
result = append(result, task)
}
}
// Add remote-only tasks
for _, task := range remote {
if seen[task.UUID] {
continue
}
seen[task.UUID] = true
result = append(result, task)
}
return result, conflicts, nil
}
// DetectConflict checks if two tasks with same UUID have conflicting changes
func DetectConflict(local, remote *engine.Task) bool {
// If modified times are the same, no conflict
if local.Modified.Unix() == remote.Modified.Unix() {
return false
}
// If one is significantly older (e.g., > 1 second difference), consider it a conflict
return true
}
// resolveConflict determines which version wins
func resolveConflict(local, remote *engine.Task, strategy ConflictResolution) *engine.Task {
switch strategy {
case ServerWins:
return remote
case ClientWins:
return local
case LastWriteWins:
if remote.Modified.After(local.Modified) {
return remote
}
return local
default:
// Default to last-write-wins
if remote.Modified.After(local.Modified) {
return remote
}
return local
}
}
// logConflict writes conflict information to log file
func logConflict(local, remote *engine.Task, winner *engine.Task) {
configDir, err := engine.GetConfigDir()
if err != nil {
return
}
logPath := filepath.Join(configDir, "sync_conflicts.log")
winnerLabel := "local"
if winner.UUID == remote.UUID && winner.Modified.Equal(remote.Modified) {
winnerLabel = "remote"
}
entry := fmt.Sprintf(
"[%s] Conflict on task %s\n"+
" Local: modified %s - %s\n"+
" Remote: modified %s - %s\n"+
" Winner: %s\n\n",
time.Now().Format(time.RFC3339),
local.UUID,
local.Modified.Format(time.RFC3339),
local.Description,
remote.Modified.Format(time.RFC3339),
remote.Description,
winnerLabel,
)
f, _ := os.OpenFile(logPath, os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644)
if f != nil {
defer f.Close()
f.WriteString(entry)
}
}
// ParseStrategy converts string to ConflictResolution
func ParseStrategy(s string) ConflictResolution {
switch s {
case "server-wins":
return ServerWins
case "client-wins":
return ClientWins
case "last-write-wins":
return LastWriteWins
default:
return LastWriteWins
}
}
// StrategyString converts ConflictResolution to string
func StrategyString(strategy ConflictResolution) string {
switch strategy {
case ServerWins:
return "server-wins"
case ClientWins:
return "client-wins"
case LastWriteWins:
return "last-write-wins"
default:
return "last-write-wins"
}
}