feat: Phase 2 - Sync infrastructure
- Created sync client for communicating with API server - Implemented conflict resolution strategies (last-write-wins, server-wins, client-wins) - Added offline change queue for queuing changes when server is unreachable - Implemented merge logic for local and remote task lists - Added conflict logging to sync_conflicts.log - Created bidirectional sync with pull/push operations - Extended Config struct with sync settings (URL, API key, client ID, strategy, offline queue) - Added SyncResult display with user-friendly output - Sync handlers already implemented in Phase 1 (GetChanges, PushChanges)
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package sync
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import (
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"fmt"
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"os"
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"path/filepath"
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"time"
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"git.jnss.me/joakim/opal/internal/engine"
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"github.com/google/uuid"
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)
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// ConflictResolution defines how to handle conflicts
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type ConflictResolution int
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const (
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LastWriteWins ConflictResolution = iota // Use modified timestamp
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ServerWins // Server always preferred
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ClientWins // Client always preferred
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Manual // Prompt user (future)
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)
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// MergeTasks merges local and remote task lists
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func MergeTasks(local, remote []*engine.Task, strategy ConflictResolution) ([]*engine.Task, int, error) {
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// Create maps for quick lookup
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localMap := make(map[uuid.UUID]*engine.Task)
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remoteMap := make(map[uuid.UUID]*engine.Task)
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for _, task := range local {
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localMap[task.UUID] = task
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}
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for _, task := range remote {
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remoteMap[task.UUID] = task
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}
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result := []*engine.Task{}
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conflicts := 0
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// Process all unique UUIDs
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seen := make(map[uuid.UUID]bool)
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// Add all local tasks
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for _, task := range local {
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if seen[task.UUID] {
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continue
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}
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seen[task.UUID] = true
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remoteTask, existsRemote := remoteMap[task.UUID]
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if !existsRemote {
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// Local only - add it
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result = append(result, task)
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continue
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}
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// Exists in both - resolve conflict
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if DetectConflict(task, remoteTask) {
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conflicts++
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winner := resolveConflict(task, remoteTask, strategy)
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logConflict(task, remoteTask, winner)
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result = append(result, winner)
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} else {
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// No conflict - use either (same content)
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result = append(result, task)
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}
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}
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// Add remote-only tasks
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for _, task := range remote {
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if seen[task.UUID] {
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continue
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}
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seen[task.UUID] = true
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result = append(result, task)
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}
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return result, conflicts, nil
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}
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// DetectConflict checks if two tasks with same UUID have conflicting changes
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func DetectConflict(local, remote *engine.Task) bool {
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// If modified times are the same, no conflict
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if local.Modified.Unix() == remote.Modified.Unix() {
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return false
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}
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// If one is significantly older (e.g., > 1 second difference), consider it a conflict
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return true
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}
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// resolveConflict determines which version wins
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func resolveConflict(local, remote *engine.Task, strategy ConflictResolution) *engine.Task {
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switch strategy {
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case ServerWins:
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return remote
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case ClientWins:
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return local
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case LastWriteWins:
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if remote.Modified.After(local.Modified) {
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return remote
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}
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return local
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default:
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// Default to last-write-wins
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if remote.Modified.After(local.Modified) {
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return remote
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}
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return local
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}
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}
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// logConflict writes conflict information to log file
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func logConflict(local, remote *engine.Task, winner *engine.Task) {
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configDir, err := engine.GetConfigDir()
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if err != nil {
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return
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}
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logPath := filepath.Join(configDir, "sync_conflicts.log")
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winnerLabel := "local"
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if winner.UUID == remote.UUID && winner.Modified.Equal(remote.Modified) {
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winnerLabel = "remote"
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}
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entry := fmt.Sprintf(
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"[%s] Conflict on task %s\n"+
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" Local: modified %s - %s\n"+
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" Remote: modified %s - %s\n"+
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" Winner: %s\n\n",
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time.Now().Format(time.RFC3339),
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local.UUID,
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local.Modified.Format(time.RFC3339),
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local.Description,
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remote.Modified.Format(time.RFC3339),
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remote.Description,
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winnerLabel,
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)
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f, _ := os.OpenFile(logPath, os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644)
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if f != nil {
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defer f.Close()
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f.WriteString(entry)
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}
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}
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// ParseStrategy converts string to ConflictResolution
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func ParseStrategy(s string) ConflictResolution {
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switch s {
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case "server-wins":
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return ServerWins
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case "client-wins":
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return ClientWins
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case "last-write-wins":
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return LastWriteWins
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default:
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return LastWriteWins
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}
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}
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// StrategyString converts ConflictResolution to string
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func StrategyString(strategy ConflictResolution) string {
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switch strategy {
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case ServerWins:
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return "server-wins"
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case ClientWins:
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return "client-wins"
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case LastWriteWins:
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return "last-write-wins"
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default:
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return "last-write-wins"
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}
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}
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